Physical Traits: Possesses all human characteristics.
Magical Abilities: Can develop proficiency in any type of magic. Naturally inclined toward elemental magic as a base power.
Subraces: Templar, Human
Lifespan: 70–100 years
Physical Traits: They have antler-like horns, pale-colored skin, and seed-like scales on their bodies. Their feet resemble hooves. Aside from these features, they appear mostly humanoid.
Magical Abilities: They use elemental magic and possess great power in nature-affecting spells.
Subraces: Forest, Sea
Lifespan: 55–120 years
Physical Traits: They are tall and have bodies that appear modified with metal. They resemble tall, slender humans in appearance but have a robotic look. It is difficult to distinguish gender within this race.
Magical Abilities: While they possess basic magic, they primarily use spells of their own creation.
Lifespan: Unknown
Physical Traits: Similar in form and build to dwarves.
Magical Abilities: They possess below-average power in basic and other forms of magic. The Grom race practices magic by transferring it into natural materials or by harnessing the power of those materials.
Subraces: Digger, Trader, Royal
Lifespan: 120–140 years
Physical Traits: They have a humanoid structure but resemble insects in appearance. They possess six arms, but only two are actively used. Unless underground, they always wear a cloak and a mask.
Magical Abilities: They cannot use elemental magic. They wield dark and shadow magic.
Lifespan: 45–60 years
Physical Traits: They appear as the physical embodiment of an element within the material plane. They can take any form that their element allows.
Magical Abilities: Whatever element they are formed from, they possess the highest level of magical power in that element.
Subraces: Water, Fire, Wind, Earth, Life, Death
Lifespan: Unkown